I will be using the story, Bawang Merah and Bawang Putih (Onion and Garlic) for my game.
My game play will be a platformer game, which means the character will go through obstacles by jumping, walking, running, and stomping on enemies.
Based on the story, Bawang Merah stole Bawang Putih's magical fish. However, in this version, instead of Bawang Putih ends up eating the fish, Bawang Putih notices Bawang Merah kidnapping the fish. And she runs after Bawang Merah to retrieve her fish back. Bawang Merah tries to avoid getting caught by Bawang Putih so she unleashes her Onion army to slow Bawang Putih down.
Enemy : Onion creatures / Bawang Merah.
Protagonist / Main character : Bawang Putih.
Goal : Go through levels to retrieve the magical fish.
Level based. (Currently will be 2 levels)
As for the controls on the interface, I've searched up on what's the best way to put arrow key controls on a touch screen interface.
And I found this tutorial: http://www.stencyl.com/help/view/mobile-input/
Or I can include arrow key images onto the interface and set it to control my characters :
For example:
Before I get to develop the story further to make it suitable to become a game, I looked up on art styles that might be suitable for the game.
During tutorials, Mr. Muzamir suggested that I look into Malaysian folk tales to be use as my content for my game development. I've always been reading folk tales, fables and fairy tales when I was younger because I love the myths and the stories.
Here are some selections which I'll be choosing from :
1. Bawang Putih and Bawang Merah
2. Si Tanggang
3. Hang Nadim and the swordfishes
Bawang Putih and Bawang Merah (short summary):
Once upon a time, there was a farmer with two wives. The first wife had a daughter named Bawang Merah, while the second wife had a daughter named Bawang Putih. The farmer passed away from an illness and not long, the second wife died because the 1st wife killed her by pushing her into the river. Bawang Putih was a kind and gentle person while her step-sister is the complete opposite.
The stepmother and her daughter treated Bawang Putih badly. Bawang Putih often sneak away to the river where her mother died. And she found out that her mother had reincarnated into a fish that lives in the pond. Bawang Merah who had been spying on her found out about the fish too. Bawang Merah and her mother cooked the fish and served it to Bawang Putih.
Bawang Putih was devastated when she found out she ate her mother and buried the fish bones near the river. The fish bones grew into a tree with a swing attached to it. Bawang Putih sings while playing on the swing. A prince noticed her singing and chased after her but she ran and hid in her house.
The stepmother told the prince that the one singing was her own daughter, Bawang Merah. However, when she sat on the swing, the swing refused to move. When Bawang Putih sat on the swing again, it moved to her singing. And so she lived happily ever after with the prince.
Si Tanggang (short summary):
Si Tanggang lived with his mother in a fishing village. They are poor and he had always dreamt of being wealthy. One day, when Si Tanggang was working hard near the sea, a grand ship sailed ashore. The captain was impressed by Si Tanggang's hardworking attitude. So he invited him to work on his ship. Si Tanggang agreed and bid farewell to his mother.
His mother waited many years for Si Tanggang to return to the village. Many years later, Si Tanggang, who is now the captain, sailed back to the village. His mother dressed in rags was excited to meet him and ran up to him. However, when Si Tanggang saw her, he denied knowing her. The mother was really upset and cried out to God asking Him to teach Si Tanggang a lesson. Then a lightning strucked Si Tanggang and his crew and turned them into stones.
Hang Nadim and the swordfishes (short summary):
There was once a place called Temasek and the place was attacked by thousands of swordfishes. The cursed started when the king persecuted an innocent man. Many people were injured from the swordfishes attack and none of them knew how to break the curse. However, there is a boy named Hang Nadim who was an intelligent boy. He told the people to build barricades from banana stems, forming a wall around the place. The swordfishes were stuck on the walls when they were trying to attack the people. Hang Nadim was rewarded by the king.
My initial idea was to publish my game into an app for ipad. Currently, I'm researching on how to publish my game onto an ipad. As I'm a student, buying the full version of Stencyl to publish my app is too pricey for me. (It would be great if they offer full versions free for students like autodesk...) Now, this worries me a little..
Anyway, my alternative way is to try to get the swf into an app.
I did a few research and found a way, but have yet to try it out.
Tutorial link:
http://www.nathalielawhead.com/candybox/making-an-adobe-air-ios-app-flash-xcode-and-submitting-from-itunes-connect-walkthrough
The way is to use Adobe Air SDK to package up the swf. I'll use a default game just to see if I can get swf to app.
More updates on my adobe air try out in my next post..
I've also tried out switching scenes. For example, main menu to level select and so on.
In my previous post, I've stated that I have issues with the tiles, as it appeared smaller than the actual size..
After learning a few basics on how to get around Stencyl, I've tried customising my own character. Here's how I did it :
After that, I've created a 32x32 tile as a ground for my apple. (currently I have issues with the tile, I'll get back on this later)
Moving on, I got to the dashboard and set the controls :
For my first try in Stencyl, I used the default characters, stage and sound that came with the software.
I followed the tutorials from here : http://www.stencyl.com/help/view/crash-course/
Firstly, there will be a box on the screen next to other default games which is labeled "create a new game". I clicked on that and named my testing game.