My initial idea was to publish my game into an app for ipad. Currently, I'm researching on how to publish my game onto an ipad. As I'm a student, buying the full version of Stencyl to publish my app is too pricey for me. (It would be great if they offer full versions free for students like autodesk...) Now, this worries me a little..
Anyway, my alternative way is to try to get the swf into an app.
I did a few research and found a way, but have yet to try it out.
Tutorial link:
http://www.nathalielawhead.com/candybox/making-an-adobe-air-ios-app-flash-xcode-and-submitting-from-itunes-connect-walkthrough
The way is to use Adobe Air SDK to package up the swf. I'll use a default game just to see if I can get swf to app.
More updates on my adobe air try out in my next post..
work on other element of small projects first e.g storyline, sketches and ideas. I ll get back to you on the Apple Developer Account